The Plug and Play Generation
Citizens of the digital age.
Have spent their early lives surrounded by robust, visual, interactive media ñ Nintendo, home computers, the Internet, MUDs and MOOs (Doom and Quake), and virtual reality.
Learn by experimentation and participation, not by listening or reading.
Take no oneís word for anything, rather they want to control and shape their own learning.
Comfortable with the uncertainty that characterizes their change-driven world.